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Weapon_class = assault_rifle the type of the box that will be used in buy-menu in multiplayer mode Scheduled = off option for ALife SimulatorĬlass = WP_AK74 class of the weapon that corresponding to CPP class $spawn = "weapons\ak-74" name and section in level editor :identity_immunities,weapon_probability,default_weapon_params Feel free to copy-paste or resize it at your leisure. I have attached a (much smaller font) example of the weapon file for the AK74, as I didn't want to post such a large block of text 'as is'.
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